Zhinn's Muhl

This is a notable person within the city of Halcyon.

The head of council to the city of Wizard City, Zhinn's Muhl stands as Dreamer's Respite's leading expert in Divination and is responsible for orchestrating the majority of it's information collection. Rather arrogant, his main desire is ultimately for the success of Halcyon, and the care for his brother Sidium Muhl.

History
Elected as Halcyon's Archmage of Divination in the year 795 after the passing of his father Fallus, Zhinn's Muhl was the first selected candidate for after the cities selection process was reformed into a more democratic one. With the advancement of magic and creation of items allowing one to stave off death beyond their natural life span, many of the younger residents hold the station of them and their brother with ire due to the inability to reach their position with the current system in place.

At Archmage Jakob's mysterious disappearance, Zhinn's Muhl was the target of scrutiny due to their inability to locate the missing mage, but ultimately retained office due to support from the other Archmages on the council. He never fully recovered from this failure with his specialty of magic, which caused his administrative performance to suffer for a couple years until they seemed to return with a vengeance leading the council with many additional legal safeguards in place.

Tower of Divination
Kept immaculately clean with furniture and furnishings always in its proper space, the main color scheme is of royal purples with pools of water present in nearly every room. At times the tower randomly go under lockdown with no word or warning to the neighboring residents, while other times the doors are left wide open despite torrential weather and windstorms. When natural events occur, the tower of Divination always seems to come out unscathed or with minimal damages.

Current Era Involvement
Charged with safeguarding a powerful artifact known as the Primordial Symbol retrieved by the adventurers Ebonfeather, Karena, Ta'Ahrik and Yoshiro, the relic was nearly stolen by the Sin of Envy masquerading as one of the retrieving adventurers. The attempted heist was thwarted when Nizzix caused the symbol to prematurely activate and shift planes, disrupting the wards and enchantments on the tower of the Archmage.